Blizzard Seeks Patent For 'Play Of The Game' System In 'Overwatch'
Overwatch's highly sharable slick Play of the Game has been sitting in the US Patent and Trademark Office since 2016. Well - per the outline of the patent document - Blizzard has patented the system behind the feature, which apparently works with the game's timestapping technology (which timestamps notable events during a match). As spotted by Unikrn , Blizzard has received the patent earlier this month , which covers the systems that define, record, and share the hero shooter's end-of-game clips.
But it's also an accidental ironic joke on what the Play of the Game moments turn out to be most of the time as well. Nobody plays Overwatch because of the POTG feature. As the months wear on, Kaplan and company have updated and reworked Play of the Game multiple times.
It hands players ample opportunity to sacrifice their kill counts, their glory, and the characters themselves for the greater good, to be immortalized in the match's signature "Play of the Game" moment shown to every participant after the dust has settled.
With such excellent PotGs out there, it's no surprise that Overwatch makes it onto our list of the best FPS games on PC. When Stephanie isn't saving digital worlds one pixel at a time, she enjoys good people, good games, good food, good booze, and good can frequently find her obsessing over video games, or crawling into books and movies.
While the feature can be extremely rewarding, it only seems to feel that way for players who get a massive killstreak, or if they play Junkrat. While the patent does not seem to restrict post-game replays as a whole, it would prevent Hammong Play Of The Game other studios from implementing them in the specific method that Blizzard have worked out.
Both the PlayStation 4 and Xbox One have their own respective ways to record gameplay footage directly from the consoles themselves. After the POTG, various stats for 4 player are shown and both teams get to vote on who they thought was most impressive. Patenting the POTG system could quickly stifle efforts to highlight the most important moments of a match in other games.
Other than that PR snafu, patenting core gameplay mechanics is generally a good idea for publishers looking to protect their assets. The player (playing Tracer) and their allies are indicated in blue, while the opposing team is in red. My only surprise is that people expect this to ACTUALLY show cool plays all the time.
The OWL is the highest level of "Overwatch" play, where household names like Shaquille 'Neal, Marshawn Lynch and Robert Kraft have stakes in regionally themed teams. Any player that has played more than 5 matches can very easily counter Bastion, he's almost never played by any player over lvl 5 because he's just not viable.
We've seen this final medal, dubbed a Bronze Star, given to a player deemed to have performed an "Heroic Save", which looks like they've killed multiple players who were about to kill a teammate. Not much else in gaming can match the little tingle you get when your name crops up on-screen for that Play of the Game, so it's a smart move on their part.
At the end of each match in Overwatch, players are treated to a quick highlight featuring one combatant's efforts over a short period. The idea behind Play of the Game is to capture moments that ‘slipped by' to reward the plays you may not have noticed, the problem is the system isn't smart” just yet.
The manner in which players can then share the selected clips to social media is also included in the patent. Overwatch: Gameplay in Overwatch consists of two teams of six players battling to secure and hold objectives in the course of a match. In fact, the game will reset all highlights that have been compiled once the player logs out, but we have some ways you can capture that footage so you can show the world your sick Overwatch skills.